27 Jan '16 21:55>
http://www.bbc.com/news/technology-35420579
Yet another hurdle passed.
Yet another hurdle passed.
The post that was quoted here has been removedIt took the AI programmers a long time to encapsulate strategic thinking in a finite set of unambiguous instructions, but once they cracked the chess problem, it took relatively little time to crack the semantic problem (viz. the Jeopardy tv game show). It's only a matter of time now, and I suspect not ten years, before the AI community cracks go, too.
The post that was quoted here has been removedBut it is a harbinger of things to come. Computers continue to get faster and software more powerful, it seems only a matter of time till a comp is 10th dan.
Originally posted by moonbusUnfortunately for the Japanese, Hawaiians and Blacks seem to be better at Sumo than the Japanese are.
It took the AI programmers a long time to encapsulate strategic thinking in a finite set of unambiguous instructions, but once they cracked the chess problem, it took relatively little time to crack the semantic problem (viz. the Jeopardy tv game show). It's only a matter of time now, and I suspect not ten years, before the AI community cracks go, too.
Well, there's still sumo wrestling...
Originally posted by moonbusMy idea would be to allow a move to be made on each level so the game would be about the same length as a normal 2D version. But now you have lines going up one level and down one level besides the left and right and in and out of the 2 D board. I think you could enclosed volumes that way.
"So the only way to realize such a game would be with computers where the resultant cube could be manipulated to any angle so you could view the board from any perspective and then just use a 3D co-ordinate system to make moves, maybe something like this: looking at the boards, left to right, A to S (19 lines) call that X direction, then 1-19 for Y then reve ...[text shortened]... mensions. I think it would be a mind boggling game!"
Probably only a Romulan could master it.
The post that was quoted here has been removedWhat did it feel like playing a 9? Did he give you stones? Were you overwhelmed? What was the score at the end?
Originally posted by moonbusDon't try Sumo wrestling with a robot. The interesting thing about this is that they seem to have used a neural network for the position evaluator. So they seem to have a normal alpha-beta search with a neural net to assign a "how good" number to the leaf nodes. This makes me wonder as I know little about neural networks, but imagine them to take some time to reach a decision. What one needs with an alpha-beta search is a very fast final evaluation as huge numbers of leaf nodes need to be evaluated. They talk about a three stage process (learn from human position is stage 1, play itself is stage 2, then stage 3 it's competing) what they have done is use a neural network to learn what a good position is and then the neural net to train some sort of Bayesian filter to make a quick decision for the alpha-beta search.
It took the AI programmers a long time to encapsulate strategic thinking in a finite set of unambiguous instructions, but once they cracked the chess problem, it took relatively little time to crack the semantic problem (viz. the Jeopardy tv game show). It's only a matter of time now, and I suspect not ten years, before the AI community cracks go, too.
Well, there's still sumo wrestling...
The post that was quoted here has been removedWhat is your level? I think I went all the way to ten Q🙂