1. e4
    Joined
    06 May '08
    Moves
    42492
    10 Feb '23 19:331 edit
    By M.Platov in 1903.

    I was going to use this in the blog but I cannot wait to show it.

    White to play and win.

    Method: forced the Black King to either e3 or e5 then play Ng2+ or Ng6+.

  2. e4
    Joined
    06 May '08
    Moves
    42492
    12 Feb '23 14:381 edit
    I found a couple of RHP games with this ending (KQN v KQ) that needlessly ended in a draw.

    Antoine - Andy Spry RHP 2015

    White did not play 76 Qd6 forcing off the Queens and the g-pawn promotes
    Instead they played 76. Kh4 and Black picked up the Knight with 76...Qh7+

    BrianDonald - brunob61 RHP 2018

    White did not play 68 Qxc1++ Yes after 68...Kxc1 69.Nb3+ and 70.Nxa5
    the Black King can catch the a-pawn drawing, but White never look at...


  3. Subscriberjb70
    State of Confusion
    Lancashire
    Joined
    04 May '08
    Moves
    841695
    21 Feb '23 16:33
    15 different ways to checkmate by Locock and Dawson 1926

    d3,f3,Nc3,Qd5 and 11 Bishop moves
  4. Joined
    18 Jan '07
    Moves
    12352
    22 Feb '23 18:46
    @greenpawn34 said
    White did not play 76 Qd6 forcing off the Queens and the g-pawn promotes
    Instead they played 76. Kh4 and Black picked up the Knight with 76...Qh7+
    So many players spend all their time learning openings and searching for traps and tricky gambits. They'd be better off gaining an instinct for the end game. At my club, I've seen more than one game drawn unnecessarily because one player didn't realise how to create a passer, and the other just lucked into it; and also lost, because the defender had no idea how to stop a pawn.
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