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iPhone iPad App Beta 5.0.x available

iPhone iPad App Beta 5.0.x available

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You will need to install Apple's TestFlight* (used when beta testing software)

Then grab the new build of the iPhone app here (now 5.0.x) :

iPhone App


*

TestFlight is an online service for over-the-air installation and testing of mobile applications, currently owned by Apple Inc.

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Bumping this, as I need to be 100% confident all is well before releasing to production.

iPhone/iPad folks, can you help out?


@Russ

Will do.

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A new build will be going up in the next few days to address a few minor things I've uncovered.

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I can see a couple of reports about a crash when moving a piece - I'll look into it.

I suspect it is very rare crash based on the number of moves made to reported incidents.

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And thank you for logging these errors in TestFlight, without which it would greatly increase the difficulty in fixing issues.

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A small update, after a lot of porting code from one platform to another, and back again sometimes* :

Android App is now also in review, matching new iOS app features - beta link tomorrow hopefully.

A new iOS build will be submitted to the Apple App Store Gods tomorrow, and then released next week if all goes well.


* Both Android and iOS apps are developed natively - no shortcuts😬

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Version 5.0.4 is currently in review - a final fix to prevent a rare crash when selecting a piece.

Although not reproduced, I can see this happened once in the crash logs even in the new build, so hopefully it is a bug that has finally been squished.

Bug reported here back in March : Thread 192614

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A new build v5.0.7 (30) is now on TestFlight adding :

- Apple Sign up
- Account menu with a email /password update options, and a "Close account" option

If you are an existing tester, ignore both of these - as Apple Sign up is for new players, and close account will ...close your account.

Hopefully this is the build that can finally be released! It's been alooooong time in dev/test now.

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Build v5.0.8 is just waiting for approval by Apple for testing.

This fixes the reported issue where skipping from a completed game results in no Move button being shown on the next game.
Also, the invisible "Loading" indicator is fixed. Plus a rare crash bug is prevented.

Now, this really should be the build to hit production!🤞

(Thanks again to those testing on TestFlight - and filing issues too. It really is super useful.)

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The Apple gods have been appeased, finally.

Release to production this Tuesday.

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