Originally posted by Nordlyswell phlabby is what, 1300-1400?
I doubt it was coincidence that they includ(i)ed two strong players in the game mod team. It sounds strange to me to do it without any involvement of strong players, and that it is apparently done without consulting the previous game mod team. Oh well, we'll see what happens. Thanks to the game mod team for all their work!
I suppose big part of why gatecrasher and cludi were there was because they've shown to have some integrity. at first their strength might also have been a reason, but after all GMs have passed the engine detection procedure, is there really any reason why the game mods must be strong players? I mean, it doesn't hurt, but it's not really required when the analysis software is automated, is it?
Originally posted by wormwoodLike I said, you don't know anything about it but for some strange reason think you can give what the qualifications of a Game Mod should be. Dave Tebb was on the original Game Mod team and at one point there was a thread asking for more volunteers and giving qualifications. They wanted reasonably strong players with experience with the various engines. But hey, I'm sure you know better than the Game Mods themselves. At no time was the Game Mod team without at least one of the strongest players on the site.
well phlabby is what, 1300-1400?
I suppose big part of why gatecrasher and cludi were there was because they've shown to have some integrity. at first their strength might also have been a reason, but after all GMs have passed the engine detection procedure, is there really any reason why the game mods must be strong players? I mean, it doesn't hurt, but it's not really required when the analysis software is automated, is it?
Originally posted by no1marauder🙄
Like I said, you don't know anything about it but for some strange reason think you can give what the qualifications of a Game Mod should be. Dave Tebb was on the original Game Mod team and at one point there was a thread asking for more volunteers and giving qualifications. They wanted reasonably strong players with experience with the various engines. ...[text shortened]... s. At no time was the Game Mod team without at least one of the strongest players on the site.
Originally posted by wormwoodGame modding is not just about statistical analysis. Applying a benchmark may be sufficient in blatant cases, but as with any statistic, interpretation and judgement is required. The ability to recognise computer-like, non-human moves is also a great advantage.
well phlabby is what, 1300-1400?
I suppose big part of why gatecrasher and cludi were there was because they've shown to have some integrity. at first their strength might also have been a reason, but after all GMs have passed the engine detection procedure, is there really any reason why the game mods must be strong players? I mean, it doesn't hurt, but it's not really required when the analysis software is automated, is it?
The software used for automating the statistical analysis was developed by me, and used by myself the other game mods. It is not integrated into RHP at all, so if the admins choose to go this route, they need to complete a fair amount of R&D.
However, I do have a suspicion that their solution might be something completely different. We'll have to wait and see.
Originally posted by NordlysIt really doesn't matter if the games are currently monitored or not. All games are 'recorded history' and can be processed whenever someone files a complaint against a player.
And while we are waiting, there's no game moderation happening at all? Or is the game mod team still working, even though it's not listed anymore?
While I'm here I would also like to mention that the people behind the scenes should remain anonymous. Trust me, it works better that way.
Originally posted by NordlysI disagree with your assessment. The process takes a lot of time and one or two months will have little effect on the outcome.
I disagree. Of course the games can be analysed at any time, and you can still ban a cheater in a year's time or five, but the earlier they are banned, the less damage is done.
Originally posted by Gatecrasherok, thanks for clearing that up.
Game modding is not just about statistical analysis. Applying a benchmark may be sufficient in blatant cases, but as with any statistic, interpretation and judgement is required. The ability to recognise computer-like, non-human moves is also a great advantage.
The software used for automating the statistical analysis was developed by me, and used b ...[text shortened]... picion that their solution might be something completely different. We'll have to wait and see.
Originally posted by NordlysExactly - look how much User 387165 effed the site up denying wins to genuine players in so many tournaments.
One or two months can be lots of games played.
He was only here for a few months as well.
Originally posted by adramforallYeah you're right...less than five months on the site and he won 15 tournaments.
Exactly - look how much User 387165 effed the site up denying wins to genuine players in so many tournaments.
He was only here for a few months as well.