06 Feb '08 09:09>
Yes, just enter the King's move.
-Russ
-Russ
Originally posted by RussCool! Obviously you wouldn't want anyone to modify moves which were outside the date range of when the moves were lost.
I will look into adding the option to fix bodged restored moves. (delete them so they can be re-entered)
Check back here in 48 hours, I should have something up.
-Russ
Originally posted by RussUm, why not just capture the FENs for all active games and start recording them from now on. .
The issue last week (Thread 86184) has resulted in the game history being switched off for all affected games. It is now possible to fix any missing entries from a game history. The following comments are reposted from another thread.
http://www.redhotpawn.com/gameanalysis/gamefix.php?gameid=xxxxxx
Replace xxxxxx with the id for the ...[text shortened]... ll moves have been entered, you will be informed that the history is complete
-Russ
Originally posted by nakazanieBecause in a lot of games, just a few moves are lost. Russ is giving the option to the players of those games to fill in those blanks. There probably are a lot of very interesting and instructive games which would have otherwise would have gone forever if it wasn't for this tool.
Um, why not just capture the FENs for all active games and start recording them from now on. .
Nak
Originally posted by NordlysAnyone know the answer to this? I have a finished game with a message log I'd like to keep. I am not sure I can reconstruct the game anyway, but if that's what needs to be done to retain the message log, I would at least try; but if restoring the moves would result in erasing the messages, I'd rather leave the game without the move history.
Does this affect in-game messages? And does the complete removal of the game history if you don't use the tool affect in-game messages?
Originally posted by NordlysWhen I reconstructed one of my games, I lost the message that was made on one of the moves that was corrupted, replacing the message with [Restored move]; I don't know if trying and failing would lose all the messages, but certainly those on corrupt moves are already...
Anyone know the answer to this? I have a finished game with a message log I'd like to keep. I am not sure I can reconstruct the game anyway, but if that's what needs to be done to retain the message log, I would at least try; but if restoring the moves would result in erasing the messages, I'd rather leave the game without the move history.
Originally posted by lauseyYes, all these moves are being made that aren't being recorded. One could just start recording them now so that their move histories would begin with a FEN. .pgn files can do this. Then people can go in with this tool and complete the games if they want.
Because in a lot of games, just a few moves are lost. Russ is giving the option to the players of those games to fill in those blanks. There probably are a lot of very interesting and instructive games which would have otherwise would have gone forever if it wasn't for this tool.
EDIT: Oops, Russ, you aren't a tool. 😉
EDIT: Actually, I see what you ar ...[text shortened]... like a set game and play from that point. Although, in this case, they would be rated games.
Originally posted by Bad wolfThanks. I took the risk (after taking a copy of the message log), and it worked out fine. It turned out that only one move was corrupted, and once that was fixed, the messages of all the later moves were still there and now attributed to the correct person again.
When I reconstructed one of my games, I lost the message that was made on one of the moves that was corrupted, replacing the message with [Restored move]; I don't know if trying and failing would lose all the messages, but certainly those on corrupt moves are already...