I'd be interested in statistics from this experiment if they're easy to calculate. As in, what's the distribution of time controls, avg opponent rating, etc. for the 2000+ games. I hope I'm not the only one who would be interested. =)
In my early days here I found 50+ games to be very stressful, and that was with mostly 3/ time controls with maybe half of my opponents in the 1600+ range. It's nothing like 2000+. Come to think of it, a lot of my stress was sweating through a two-pawn deficit in Game 2850350.
Originally posted by DawgHausMostly whenever I look for a game the higher rated players wont play me because of my rating and sloppy blunders etc.
I'd be interested in statistics from this experiment if they're easy to calculate. As in, what's the distribution of time controls, avg opponent rating, etc. for the 2000+ games. I hope I'm not the only one who would be interested. =)
In my early days here I found 50+ games to be very stressful, and that was with mostly 3/ time controls with maybe half ...[text shortened]... nk of it, a lot of my stress was sweating through a two-pawn deficit in Game 2850350.
In the tournaments i get to play higher rated players but I prefer rating restrictions as it gives me a chance of winning(mind you i still dont win)
BIGWAD
Originally posted by jayaitchI think he well and truly proved his point, that you can manage 2000 games if you organise the time controls and yourself and your private life. It's a pity that the real world (his ISP) wrecked the project, but he deserves credit for surviving so long.
Sorry to see that Surtism has had six games lost by timeout. A brave try and congratulations to him on getting as far as he did.
Originally posted by Kewpiehe failed, his experiment failed... only thing he has proven is that you can't handle 2000 games at once. he gave it a good shot yes but he failed.
I think he well and truly proved his point, that you can manage 2000 games if you organise the time controls and yourself and your private life. It's a pity that the real world (his ISP) wrecked the project, but he deserves credit for surviving so long.
it was a stupid goal and he deserves no credit for attempting such a meaningless task.
The 2,000 games in progress concept failed for one reason alone, technology. My Internet provider at home changed about three weeks ago and as such I have not been able to access the Tinternet at home. Now I am back in work I will start playing again.
Sadly, I had insufficient vacation days to see me through to the end of 2009 and the weather meant that I was not working at my office.
To all those who chose not to take the skull, many thanks, and to those I beat whilst my rating is low, I am very sorry.
To be honest, without the technological and weather problems the 2,000 games in progress would have been doable, at 1300 games it was easy to keep up.
Ow well!