03 Jun '11 12:03>1 edit
For all entrants that entered one of the series of May 2011 One Zero Split tournaments that experienced a dramatic and unexpected increase in their game load, we can only apologies and hope you can play out your games.
The system has not changed, and although not a glitch as such - everything worked as normal – clearly the tournaments were not in the format everyone expected.
To summarise what happened, the split groups were tightly banded which resulted in the maximum entrants not being hit for many of the tournaments. Once 14 days pass with the minimum number of entrants exceeded, the tournament will start. In this case, many of the May 2011 One Zero Split tournaments did not hit the required number of entrants for the normal split to occur, and one large group was created. In some tournaments, it was very close to the required 24, which made the resulting group much larger than intended.
Had the minimum number of entrants been set to match the required number, this problem would have been avoided.
The remaining unstarted tournaments now have had their parameters modified.
The system has not changed, and although not a glitch as such - everything worked as normal – clearly the tournaments were not in the format everyone expected.
To summarise what happened, the split groups were tightly banded which resulted in the maximum entrants not being hit for many of the tournaments. Once 14 days pass with the minimum number of entrants exceeded, the tournament will start. In this case, many of the May 2011 One Zero Split tournaments did not hit the required number of entrants for the normal split to occur, and one large group was created. In some tournaments, it was very close to the required 24, which made the resulting group much larger than intended.
Had the minimum number of entrants been set to match the required number, this problem would have been avoided.
The remaining unstarted tournaments now have had their parameters modified.