New Feature suggestion:  If-Then Moves

New Feature suggestion: If-Then Moves

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Cancerous Bus Crash

p^2.sin(phi)

Joined
06 Sep 04
Moves
25076
28 Dec 04

For those that dislike the idea what about in cases where only one move is possible?
Game 833027
In this game I pointed out the forced mate to undergrace he saw it as well and resigned. There are no real choices. After 28. ... Qg2+ 29. Kd1 is the only move then after 29. ... Qf1+ only 30. Kc2 is playable. Following 30. ... Qe2+ either 31. Rd2 or 31. Kb1 can be played. So how about when I play Qg2+ I get the option to input both Qf1+ and Qe2+ as if then moves. That way if an opponent does decide to make me play out something like this it will finish the game slightly quicker.



Walk your Faith

USA

Joined
24 May 04
Moves
158039
28 Dec 04
1 edit

Originally posted by XanthosNZ
For those that dislike the idea what about in cases where only one move is possible?
Game 833027
In this game I pointed out the forced mate to undergrace he saw it as well and resigned. There are no real choices. After 28. ... Qg2 ...[text shortened]... ething like this it will finish the game slightly quicker.



It works when you are both playing book too in an opening that you
both like. It will take you into the middle game quicker, as well as
wrap up an end game quicker too. I've used it before too, and liked
it a lot.
Kelly

R

London

Joined
05 Mar 03
Moves
6047
28 Dec 04

I also like this idea.

However, the last time this was suggested, it was also proposed that forced moves could be automatically played by the server. That would be a bad idea because, if a player knows that forced moves will be played automatically, the fact that an automatic move has not been made will tell them that there is at least one alternative to what might otherwise appear to them to be a forced move.

For RHP addons...

tinyurl.com/yssp6g

Joined
16 Mar 04
Moves
15013
29 Dec 04

Originally posted by RolandYoung
I also like this idea.

... it was also proposed that forced moves could be automatically played by the server.
Completely different idea, as I think u are suggesting. And I really don't like the idea od the server making forced moves, which is probably unimplementable anyway.

D

b

Braga, Portugal

Joined
09 Oct 04
Moves
2140
29 Dec 04

i love this idea of IF then moves.. i think it would save time..

but i dont want no server playing the forced things

D
Devil's Advocate

On the Fence

Joined
02 Nov 04
Moves
16262
29 Dec 04

I also think If... Then moves are an interesting idea... the ability to stack several if then move options several moves ahead with an email generated if none of the 'If then' options were taken would mean you could leave several games on auto-pilot so to speak...

In this way you could plan an entire game out and go on holiday... hmm sounds not quite right somehow though.

b

Braga, Portugal

Joined
09 Oct 04
Moves
2140
29 Dec 04

it would be inpossible to plan an intire game..
unless u can read minds.. and u would know the exact moves ur opponent would do

MS

Under Cover

Joined
25 Feb 04
Moves
28912
03 Jan 05

I was actually exposed to the "if-then" move idea some time ago in an e-mail gam against a master (I know the guy, he's a real life CC Master) and he used if-then in our informal e-mail games. It is very useful.