making games go quicker....

making games go quicker....

Site Ideas

Cookies help us deliver our Services. By using our Services or clicking I agree, you agree to our use of cookies. Learn More.

S

Joined
21 Feb 06
Moves
6500
03 Mar 06

Here's an idea, Although i havn't really thought about the technical aspect of it --its still in the rough stages.

basically i'm thinking of some sort of marco - which, when programed automatically moves on your behalf.


Imagine you have a Game where you have a forced sequence of mate in 3 - you have worked out Black only has 3 moves, 2 of which completly illogical - so you know he will play - Kh4. and then log off for 24 hrs, it could take 3-4 days to actually finish.

so i was thinking wouldn't it be good if you have some sort of automatic move function....

you tell it -

"IF 1Kh4 Play Qh3+" - (IF Kh4 isn't played then nothing happens next time you log in its "your move" as usual)

**You have to tell it what to play-- nothing/nobody plays for you**

as soon as they play Kh4 the "Computer" instantly makes the move it was programmed to do - Qh3+ .while your openant is still online and they might decide to reply, thus speeding up the process....

it would be even better if you could "programme" it for 3-4 moves ahead.....




thoughts?? crap idea? already been thought of? don't understand what i'm saying??

PoPeYe

This is embarrasking

Joined
17 Nov 05
Moves
44152
03 Mar 06

I think one of the competitors, Gameknot has it already. Might help, sounds complicated to implement. Might help on your time banks, but would cause foot draggers a lot of grief. Harder for them to stall a game when they are loosing.

p

Isle of Skye

Joined
28 Feb 06
Moves
619
04 Mar 06

Originally posted by cashthetrash
I think one of the competitors, Gameknot has it already. Might help, sounds complicated to implement. Might help on your time banks, but would cause foot draggers a lot of grief. Harder for them to stall a game when they are loosing.
Yeah, GK does have it, it's a brilliant function.

W
Angler

River City

Joined
08 Dec 04
Moves
16907
04 Mar 06

Conditional moves are an accepted part of correspondence play, but they might be difficult to implement in turn-based chess. A few sites offer this feature, but none as fully as might be desired.

If I have a forced checkmate in eight, I'd like to be able to enter the entire sequence, including the principle variations. If Russ could make that possible here, I'd be compelled to declare him an html genius.

C

Earth Prime

Joined
16 Mar 05
Moves
35265
04 Mar 06

so if I'm tediously making moves in my games, I might have to suddenly make two moves in a row because someone put in a conditional? No thank you.

X
Cancerous Bus Crash

p^2.sin(phi)

Joined
06 Sep 04
Moves
25076
05 Mar 06

Last post of this thread, Thread 38905.

Also Coconut, your timeout period would start over again so you wouldn't have to move a second time. It would be no different from your opponent moving straight after you did, the game would go to the back of your queue.

C

Earth Prime

Joined
16 Mar 05
Moves
35265
05 Mar 06

Originally posted by XanthosNZ
Also Coconut, your timeout period would start over again so you wouldn't have to move a second time. It would be no different from your opponent moving straight after you did, the game would go to the back of your queue.
Well I hate it when that happens too. I just want to get the chore over with. ðŸ˜