Conditional Moves

Conditional Moves

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s
Aficionado of Prawns

Not of this World

Joined
11 Apr 09
Moves
38013
24 Apr 09

Conditional moves idea: to be able to string it out longer than just one move... speeds up the game when you have a lengthy, forced combination.

Conditional moves bug: you cannot use your opponent castling as a conditional move... it accepts it only as the king moving 2 squares.

F

Joined
11 Nov 05
Moves
43938
24 Apr 09

Originally posted by sumydid
Conditional moves idea: to be able to string it out longer than just one move... speeds up the game when you have a lengthy, forced combination.
When I want cascading conditional moves, I use the deep mode. Works like a charm!

s
Aficionado of Prawns

Not of this World

Joined
11 Apr 09
Moves
38013
25 Apr 09

hmmm, I'm new here and didn't know that was available. Great, I'll check it out and thank you very much