@mynameisklintsaid @wolfgang59 I think "are there any?" is essential, otherwise too much time is spent with the player attempting a capture with every one of his pawns.
I don't know how you've played kriegspiel, but in the club where I played it regularly we had three small tables joined together in a line with two longer one upended in the gaps. Then a board and set would be set-up o ...[text shortened]... nt - sometimes the number of attempts and even the gaps between them can give you extra information.
Trying to take something which wasn't there would just
be an impossible move ... same as any impossible move.
(Try moving your king 2 squares). 14 tries at max? Not that
time-consuming.
Your opponent need not know how many abortive moves you have tried.
@bigdoggproblemsaid The trouble with "Bughouse" is that the clock times are very important.
If opposite opponents are both in zugzwang, the clock decides who must move first.
In correspondence, this is a variant-killer.
"Sitzkrieg," where diagonally opposite players are both 'sitting' because if they move, they get mated on the move, so they wait out each other's clocks, can be decisive in Bughouse, yes. But I don't see why this could not be coded for on-line Bughouse. All players see both clocks, just as all players see both boards and all captured pieces in line to be dropped.
@mynameisklintsaid * My original post was immediately removed when I tried to post it. I'm guessing that the reason was that I mentioned a different chess site.
When a non-mover on the site posts an external link it normally indicates spam and is cleared up right away.
I would love to be able to play Seirawan chess on RHP. Is it possible to implement the two new pieces, the hawk (a bishop-knight compound) and the elephant (a rook-knight compound)?
Adding fairy pieces (Seirawan's hawk & elephant) is now quite simple in the new code. I also need a good interface for piece drops anyway for other variants, so Seirawan chess should not present any additional problems.