Only Chess
19 Sep 12
Originally posted by vivifyNot always.
Honestly, the timebank system gives players an incredible amount of time (three days to play, plus seven total days of extention, with another three days to play after you make a move). If you're still timing out, then you're wasting the other player's time.
Originally posted by greenpawn34I don't believe that anyone's game on a site like this is ruined if someone plays the odd move a few hour's late. As I said, in my case, I did not ruin the game. My position was unavoidable and completely unexpected. I think it is the only game I have been timed out on.
"No! You ruined the interesting game by not making your moves on time."
.
You are also suggesting that I ruined a game by virtue of an action that you did. An action which you were not required to do, and which is discouraged by the site you are using. And one which you apparently did not particularly like or want to do, and which prevented you continuing a game you were enjoying.
This is probably why I have never gone to a chess club.
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Originally posted by Rank outsiderIf you both agree that the game was interesting, you may continue it as an unrated set-piece game, despite the timeout. OTB, there is always the post-mortem.
I don't believe that anyone's game on a site like this is ruined if someone plays the odd move a few hour's late. As I said, in my case, I did not ruin the game. My position was unavoidable and completely unexpected. I think it is the only game I have been timed out on.
You are also suggesting that I ruined a game by virtue of an action that you ...[text shortened]... ng a game you were enjoying.
This is probably why I have never gone to a chess club.
π
Originally posted by Rank outsiderDepends on the rules of the competition. A friendly game, no, probably not, because the strike is provably beyond my opponent's control. Unless he's a postie, of course!
Would you claim a correspondence chess victory if there was a postal strike?
Looking at the OP, you have one of a number of choices, assuming you have no other evidence of motive:
Ho-hum. IMAO, in such matters, a lack of evidence of motive is strong evidence for a lack of motive. If he did have a good reason for me not to time him out, he'd have given it.
Richard
Originally posted by steve45No, that's quite right. It's quite right in OTB chess, too. If you fail to spot that your opponent's flag has fallen (and so does the ref), and you let him mate you even with his flag hanging down, AFAICT the mate stands and the flag is ignored.
Im fairly new to RHP, and i just want to know this. If your opponent runs out of time, but still gets back to the game before i do an makes a move, that means ive lost my option of claiming a scull. No one likes winning by timeout, but by the rules of chess, surely that cant be right. If ive got that wrong, could sumone correct me on the timeout rule.
cheers friends
steve
Richard
Originally posted by Shallow BlueThat's what would happen in a USCF event. You must call the flag before the mating piece is released, or you lose.
No, that's quite right. It's quite right in OTB chess, too. If you fail to spot that your opponent's flag has fallen (and so does the ref), and you let him mate you even with his flag hanging down, AFAICT the mate stands and the flag is ignored.
Richard
Originally posted by Shallow BlueThanks Richard, i must admit to not knowing that was the rule in OTB chess. I thought it was automatic timeout at the highest level. So to be fair to RHP, there only going along with the standard rule.
No, that's quite right. It's quite right in OTB chess, too. If you fail to spot that your opponent's flag has fallen (and so does the ref), and you let him mate you even with his flag hanging down, AFAICT the mate stands and the flag is ignored.
Richard
Thanks again Richard for the info.
Steve
Originally posted by Rank outsiderThat's just the kind of incentive that might get me playing again. I could hit the top of the list of 'most ruthless skull crunchers'. How awesome would that be?! π
Indeed. They should average out the length of time a player takes to click a skull and then post the lowest on a 'name and shame' table.
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