Conditional move Q&A

Conditional move Q&A

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Joined
16 Mar 04
Moves
15013
28 Nov 08

Originally posted by surtism
Can we have the ability to set up conditional openings? I often use the same one (as Im a bad player perhaps) with slight changes depending on my opponent, but if we could set up a hierarchy of openings just to get the games more quickly in to the nitty gritty.

Just a thought.
Excellent idea... A conditional repertoire.

D

RHP Code Monkey

RHP HQ

Joined
21 Feb 01
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28 Nov 08
1 edit

Just a quick note to say that conditions are removed as they become invalidated because of too much material.

So, if you notice a recorded condition has vanished shortly after being created, even though it wasn't played, this is most likely the reason.

This behaviour was introduced today.

ook

hirsute rooster

Joined
13 Apr 05
Moves
20513
28 Nov 08

Originally posted by surtism
Can we have the ability to set up conditional openings? I often use the same one (as Im a bad player perhaps) with slight changes depending on my opponent, but if we could set up a hierarchy of openings just to get the games more quickly in to the nitty gritty.

Just a thought.
Thread 101285

k

Joined
11 Apr 08
Moves
4291
28 Nov 08

I like this conditional move feature! Great add. Thank you.

I am trying to create one that include a pawn promotion. I can not figure out how to identify the piece I want the pawn to become. Can you help me?

S
Caninus Interruptus

2014.05.01

Joined
11 Apr 07
Moves
92274
29 Nov 08

Originally posted by Ponderable
Yes I did get the situaton after move 17 (the white bishop had not move) with the verdict checkamte. However after visiting via the link after posting I found the correct situation as you referred to.


So my fisrt question has been: Do the conditional moves not show up?

And my second question after the first was rendered nonsensical: Does it take t ...[text shortened]... (Just like in the clan challenges, where points are only awarded when the challenge is visited.
There seems to be a 1-minute delay before the conditional move takes effect. Perhaps that is causing some of the optical illusions.

d
Canuck savant

Joined
31 Oct 04
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123123
30 Nov 08

Just out of curiosity, does anyone know if an executed conditional move shows up as "last moved" on a player's profile page?

RHP Code Monkey

RHP HQ

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01 Dec 08

Originally posted by SwissGambit
There seems to be a 1-minute delay before the conditional move takes effect. Perhaps that is causing some of the optical illusions.
There will be at most a 1 minute delay on a conditional move firing.

The average will be approx 30 seconds.

RHP Code Monkey

RHP HQ

Joined
21 Feb 01
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01 Dec 08

Originally posted by dweezil
Just out of curiosity, does anyone know if an executed conditional move shows up as "last moved" on a player's profile page?
Yes it does. This is actually a bug, but I'm just holding off from making the update because it actually is not the quick fix I hoped.

S
Caninus Interruptus

2014.05.01

Joined
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92274
02 Dec 08

Originally posted by Russ
There will be at most a 1 minute delay on a conditional move firing.

The average will be approx 30 seconds.
From Ragnorak's post in another thread, it sounds like the delay may have been intentionally programmed in, in order to disguise the fact that it is in fact a conditional move.

Is this true? And if so, why the need to hide it after the move has triggered?

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02 Dec 08

Originally posted by SwissGambit
From Ragnorak's post in another thread, it sounds like the delay may have been intentionally programmed in, in order to disguise the fact that it is in fact a conditional move.

Is this true? And if so, why the need to hide it after the move has triggered?
Why let your opponent know that the game is going exactly as I planned?

As to your comment in the other thread, a short delay will indeed disguise the use of conditionals, as a short delay was possible pre conditional move introduction.

D

S
Caninus Interruptus

2014.05.01

Joined
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02 Dec 08

Originally posted by Ragnorak
Why let your opponent know that the game is going exactly as I planned?

As to your comment in the other thread, a short delay will indeed disguise the use of conditionals, as a short delay was possible pre conditional move introduction.

D
He already knows the game is going as you planned if you reply in 30 seconds [and normally take longer than that to move]. Not sure why this even matters - it's not like he knows what your plan is, or even your evaluation of the position, from the fact that you've used conditionals.

Not for someone who reveals their online status [green dot]. If I see a quick reply, but no green dot, that tells me he's used a conditional.

Joined
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05 Dec 08

Every time I Submit a conditional move I get this error:

Content Encoding Error

The page you are trying to view cannot be shown because it uses an
invalid or unsupported form of compression.

* Please contact the website owners to inform them of this problem.



I'm using Firefox 3.0.4 in Linux.

Joined
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16953
05 Dec 08

Originally posted by chrekh
Every time I Submit a conditional move I get this error:

Content Encoding Error

The page you are trying to view cannot be shown because it uses an
invalid or unsupported form of compression.

* Please contact the website owners to inform them of this problem.



I'm using Firefox 3.0.4 in Linux.
i got this error about an hour ago...

russ can we have the option to display a message if the conditional move is played?

like 'conditional moved played - waahaa i'm in your head'

🙂

j

Joined
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66601
05 Dec 08

Content Encoding Error

The page you are trying to view cannot be shown because it uses an invalid or unsupported form of compression.

The page you are trying to view cannot be shown because it uses an invalid or unsupported form of compression.

* Please contact the web site owners to inform them of this problem.
Yup, also getting this on Firefox 3.0.4 on Windows; happens on all conditional moves, but it does actually log it (it shows up the conditional move queue).

d
Canuck savant

Joined
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Moves
123123
06 Dec 08

Originally posted by jaryvan
Yup, also getting this on Firefox 3.0.4 on Windows; happens on all conditional moves, but it does actually log it (it shows up the conditional move queue).
I just got the same content coding error as well with Firefox 3.0.3 with Windows. My conditional move still shows as you said. I was promoting a pawn though and while my conditional move shows a pawn on the bank rank, I never got a chance to designate which piece I could promote my pawn to. As my opponent has no choice as to their next move, the condition is sure to be applied. It will be interesting to see what happens.