06 Jul '16 21:43>
As a new clan leader this year I have been reading the active discussion in this forum. The issue of interest to me is the idea of a player resigning a game for any reason other than the game is lost.
There seems to be a thought that resigning a clan game after the clan match has been determined is at the discretion of the player. I disagree with that concept. I disagree so much in fact that I am willing to throw myself in the middle of this mess and take my beating.
When someone resigns a game that is not lost, it skews their rating and it skews their opponents rating. The rating is a tool to help determine the probability that a player will win any given game. If players are manipulating their rating, it makes accurately predicting the outcome of a match impossible.
Every week I get challenges where the players’ current rating are a good match. The win probability is close to even we have two games that will be enjoyable to the players. Then I click the vs button and see that the opposing player’s 90 day and Year high and average ratings are 200 points higher than my player.
It is not just one or two clans that do this. This is an accepted strategy on this web site for winning clan matches. I have read here where some clan leaders are “smarter” than others. If smarter means able to pull a fast one on the newbie clan leader, I would say the maybe it is time to rethink winning.
I thought winning meant this player beat that player in chess, or my clan beat your clan in chess. Does winning mean I outsmarted you, the matches were cleverly set-up one-sided and I fooled you into accepting the challenge?
I don’t agree with what Robbie is doing. But it is not just Robbie. It has taken 4 clans and 50-75 players to put Robbie’s clan on top. Why is that? Why are so many players here so frustrated that they are willing to work together to try to get the clan challenge system changed?
If you say jealousy that is bull. It is frustration. There is a petition thread – 23 thumbs up in the week the thread has been live. Today is the 6th and there are 70 pages of “Most Active Chess Player This Month” with 60 moves or more. So 10 moves a day. That is pretty active – every day you make 10 moves. 2100 active players and 23 of them signed the petition.
1% of active players “thinks that anti metallica breaking bad and arrow clans should be banned and all points they gave to robbies easy riders be removed”
It is not just a matter of we throw the bums out or we all stop subscribing. That is not going to happen. We need a real solution. If all clans actually represented their players with their true ratings and all matches were set up to actually have games where either players had a fair shot at winning, we would not need a revolt of 50-75 players.
So that is my opinion. That is not me. That is my opinion. If you disagree or think it stinks so be it. Please criticize the opinion not me. I am just trying to make the clan system better. We all are trying to make the clan system better I think.
I would be very interested in what the other clan leaders have to say about from now on only creating matches where either player and either clan has a fair shot at winning.
There seems to be a thought that resigning a clan game after the clan match has been determined is at the discretion of the player. I disagree with that concept. I disagree so much in fact that I am willing to throw myself in the middle of this mess and take my beating.
When someone resigns a game that is not lost, it skews their rating and it skews their opponents rating. The rating is a tool to help determine the probability that a player will win any given game. If players are manipulating their rating, it makes accurately predicting the outcome of a match impossible.
Every week I get challenges where the players’ current rating are a good match. The win probability is close to even we have two games that will be enjoyable to the players. Then I click the vs button and see that the opposing player’s 90 day and Year high and average ratings are 200 points higher than my player.
It is not just one or two clans that do this. This is an accepted strategy on this web site for winning clan matches. I have read here where some clan leaders are “smarter” than others. If smarter means able to pull a fast one on the newbie clan leader, I would say the maybe it is time to rethink winning.
I thought winning meant this player beat that player in chess, or my clan beat your clan in chess. Does winning mean I outsmarted you, the matches were cleverly set-up one-sided and I fooled you into accepting the challenge?
I don’t agree with what Robbie is doing. But it is not just Robbie. It has taken 4 clans and 50-75 players to put Robbie’s clan on top. Why is that? Why are so many players here so frustrated that they are willing to work together to try to get the clan challenge system changed?
If you say jealousy that is bull. It is frustration. There is a petition thread – 23 thumbs up in the week the thread has been live. Today is the 6th and there are 70 pages of “Most Active Chess Player This Month” with 60 moves or more. So 10 moves a day. That is pretty active – every day you make 10 moves. 2100 active players and 23 of them signed the petition.
1% of active players “thinks that anti metallica breaking bad and arrow clans should be banned and all points they gave to robbies easy riders be removed”
It is not just a matter of we throw the bums out or we all stop subscribing. That is not going to happen. We need a real solution. If all clans actually represented their players with their true ratings and all matches were set up to actually have games where either players had a fair shot at winning, we would not need a revolt of 50-75 players.
So that is my opinion. That is not me. That is my opinion. If you disagree or think it stinks so be it. Please criticize the opinion not me. I am just trying to make the clan system better. We all are trying to make the clan system better I think.
I would be very interested in what the other clan leaders have to say about from now on only creating matches where either player and either clan has a fair shot at winning.