As I already said "I don't see a problem with people playing on in blitz chess. CC and long games are very different, blitz is meant to be fast, therefore if the person has a win why not take it ?"
In long games yes it's very clear that the person has a win, but if your playing a 5min game the chances of blunders and stalemates increase therefore I see no problem with people playing on because there is a chance of a result, however I do have a problem with people's response to purposely prolong the game when they have a win in 1 move.
Originally posted by Audacious Just wanted to hear some views on the do's and don'ts of online blitz chess.
Things that tend to annoy me are when people have mate in 1 and let their clock run down to 1 second then mate you or have a mate in a few moves but decide it'll be nice to promote 3 pawns.
Just seems really petty to me. I will play on though to the death, this I feel is a ...[text shortened]... s a possibility so I play on and don't mind if my opponents does the same if I was winning.
yesterday I had a Q vs B ending with a couple of pawns. when he dopped his queen and played on I was a little surprised. when I exchanged to the Q vs B and he still kept going on, I got a little annoyed. but he proved his right to do so by making it very hard for me to win (he had a passed pawn on 6th so I couldn't just go out and mate him).
it was a totally lost game, he had no chance whatsoever without me blundering horribly, but still in the end, I got the feeling it was perfectly alright. it took me 20 more moves to make him resign, so he really made me work for it.
that said, if you routinely get people promoting all their pawns or waiting for the last second to mate you, it's obvious you're taking far too long before resigning.
Originally posted by wormwood that said, if you routinely get people promoting all their pawns or waiting for the last second to mate you, it's obvious you're taking far too long before resigning.
Doesn't happen that often just curious to hear people's views. I think alot of people can understand the reason people play on due to blunders, time, counterplay and stalemate chances.
Originally posted by Diet Coke Having 9 queens without stalemating or checkmating your opponents king is elegant.
Having 9 queens, 2 rooks, 2 bishops and 2 knights without delivering checkmate or stalemate is the most beautiful thing that you can experience in chess. It is very difficult to achieve. As hard as mating a super GM and well worth the effort of trying sometime.
Originally posted by Dragon Fire Having 9 queens, 2 rooks, 2 bishops and 2 knights without delivering checkmate or stalemate is the most beautiful thing that you can experience in chess. It is very difficult to achieve. As hard as mating a super GM and well worth the effort of trying sometime.
All chess players must learn to win won positions. The better you get, the less the advantage required to warrant calling a position won, but under time pressure some things change.
There are several reasons someone might promote every possibe pawn:
1. He or she does not know any checkmates except the rolling barrier with heavy pieces.
2. He or she is being rude as a response to the perception of rudeness.
3. It is fun to see how many queens one can control.
I've played on beyond reason in an occasional OTB game, even making an A player checkmate me with two queens (I was angry at myself for taking a poisoned pawn and getting my queen trapped). When I do, I play fast so as to waste less time.
I've done this many times in blitz. Most often I play when I know I'm losing because I or my opponent is in imminent danger of running out of time, or because some deficiency was evident in my opponent's play (such as overlooking a mate in one).
Bad lag, such as is endemic at FICS, is far more irritating than those that play in lost positions IMHO. Seeking a rematch in a 3 0 game after you've won or lost with 30-60 seconds of lag is a violation of etiquette far more than hoping for stalemate while four queens chase you for 20 seconds.
Sometimes things can happen in a game played online. I once had three men and six pawns pluss a King and my opponent had three pawns and a King. He did not resign. As I was about to take the game I was diconnected. He won the game and I received a penality from the server for disconnecting the game. I lost about seventy five rateing points from a server because of disconnections before I was able to finish a game. In order to stop disconnections to avoid a loss they punish players that have server connection problems.