30 Nov '15 16:43>
Number of reachable squares imo. Your mileage may vary.
Originally posted by ketchuploverOn an empty board, rooks have the same value anywhere, say in the corner, 7 up, 7 left or right, so 14.
Number of reachable squares imo. Your mileage may vary.
Originally posted by ketchuploverNumber of reachable squares can vary during a game, so if you're suggesting what I think you're suggesting I agree. A rook stuck in a corner blocked by a pawn and knight has virtually no value other than being able to protect that pawn and knight.
Number of reachable squares imo. Your mileage may vary.
Originally posted by lemon limeI guess that's why in Chinese Chess they invented the artillary which puts power OVER the first piece in line and attacks the NEXT piece in line which leads to all kinds of tactical moves to use or stop it, like interposing a lesser value piece between piece # 2 and #3 which would now be piece #4, thus protected from the artilliery piece. If the guy with the artillery can move an interceding piece, it puts the high value piece back under attack and so forth, fascinating piece. nothing like it in western chess,
Number of reachable squares can vary during a game, so if you're suggesting what I think you're suggesting I agree. A rook stuck in a corner blocked by a pawn and knight has virtually no value other than being able to protect that pawn and knight.
Originally posted by tvochessThere are several other ways in which the position of a piece can be important, though. A white knight on e3 has the same number of spaces to move to as that same knight on f6, but I'd rather have the latter. In an end game, the difference between the right and the wrong bishop can be critical, even though both have the same number of moves.
This situation can probably be ignored. 😛