18 Aug '05 14:48>
In my 28 day games.
I have the option to remind my opponent to move!!!!
Why?
Its a 28 day move game.
I have the option to remind my opponent to move!!!!
Why?
Its a 28 day move game.
Originally posted by celticcountryCos its much easier to program one rule for all games (i.e. a move reminder after a certain time or percentage of time remaining), than it is to program separate rules for each type of game timeout.
In my 28 day games.
I have the option to remind my opponent to move!!!!
Why?
Its a 28 day move game.
Originally posted by noxidjkramWould it not be better for reminders to be available once timebank is running?
Cos its much easier to program one rule for all games (i.e. a move reminder after a certain time or percentage of time remaining), than it is to program separate rules for each type of game timeout.
M
Originally posted by XanthosNZNot if you want to have just one rule.
Would it not be better for reminders to be available once timebank is running?
Still one rule but a better one.
Originally posted by ExyWouldn't that be a little late to send a reminder - by this stage the skull would have shown, and a lot of people would just claim the win.
You could have one rule if you waited until the time bank had expired. Reminders cannot be sent until timebank = 0. Those games without timebanks would already = 0.
Originally posted by noxidjkramActually, that would be a perfect time! Why should I get a reminder before my time-out period has elapsed? It will not make me move any faster, it will only annoy me. It is my own responsibility to move in time, and if not, just claim the win (or remind me then).
Wouldn't that be a little late to send a reminder - by this stage the skull would have shown, and a lot of people would just claim the win.
I would have thought most people would like to send a reminder before the timebank is up??
M