by greenpawn34 on Aug 24 2011 16:23 | 13884 views | 3 edits | Last edit on Sep 18 2013 02:47
The Edinburgh Festival. is now entering it’s 3rd and final week.
Thank God.
You spend the first 7 months looking forward to it and when it
finally arrives you wish it was all over.
My work place gets loads and loads of freebie ticket.
During the first week the squabbling for the tickets can breaks up
friendships forged over the years.
Now they sit in a huge unwanted pile on a table in the canteen.
Even the cleaners have started to ignore them.
I’m shattered from going to late night shows watching dull comics.
I would not pay to see some of the stuff that passes for comedy and
the only thing that brought a smile to face was the fact I didn’t.
Nobody tells jokes anymore. It’s all “comical observations.”
Which is what I have just done. 😉
Some pics of the loonies to brighten up the page.
I caught this guy. (not too bad actually).
I’m rarely without a felt tipped pen. (I think he looks better)
This one is apparently the beast from “Beauty and the Beast.”
I never saw Beauty. But I did bump into my Dad.
I’ve no idea about what play this one was in, she just looked cute.
Then suddenly I was surrounded by Zombies.
They are doing the ‘Fall of the House of Usher.”
Have to check out the canteen table to see if we have a freebie for that one.
OK a slight change of format. Two OTB games.
I think RHP is a natural and perfect training ground for OTB play,
which is really the only way to play the game. Face to face.
Here you can try out opening ideas or follow theory and see if you like
or dislike what you get.
You can set the board up (highly recommended) and toss the bits about
in the middle game. A 100% way of avoiding those silly blunders.
In the endings you can perfect your endgame technique.
(or display for the whole world to see the total lack of it.).
Keep your important games tally low. Play 40-50 games if you want.
But select 5 or 6 to give that 100% effort.
The rest you can use to trick, trap and hack away.
Invent new opening traps or fall into those that are now covered in cobwebs.
Practise your tactics or plans in the middle game.
Learn how to offer a draw in endings.
First is one for the under 1400 guys.
Dr. Hartlaub - Testa Germany 1900’s
1. e4 e5 2. d4 {The theory of the Danish Gambit in three words: Must. Can. May. You must take the first pawn, you can safely take the 2nd pawn, you may take the third pawn.} 2... exd4 3. c3 dxc3 4. Bc4 cxb2 5. Bxb2 Bb4+ 6. Nc3 d6 7. Nf3 Nf6 8. O-O Bxc3 9. Bxc3 O-O 10. e5 Ne4 {This Knight takes on the whole White army.} 11. Bb2 Bg4 12. Qd4 Bxf3 13. gxf3 Ng5 14. Kh1 Nxf3 15. Qd3 {This looks silly. White is offering Black a 4th pawn with a gain of tempo on the Queen.} 15... Nxe5 16. Rg1 {The point. 16...NxQ 17.Rxg7+ Kg8 18.Rg8++!! Kxg8 19.Rg1 mates. } 16... Qd7 17. Qd2 Ng6 {Having nicked two pawns the breathless Black Knight drops back to g6 to defend his King and have a rest.} 18. Qd4 {Unfortunately....} 18... Ne5 {....that was forced. Now it's Crash! Bang! and Wallop!} 19. Rxg7+ {Crash!} 19... Kxg7 20. Rg1+ Kh8 {20..Kf6 gets mated in a few standard moves with 21.Qh4+ } 21. Qxe5+ {Bang!} 21... dxe5 22. Bxe5+ f6 23. Bxf6+ {Wallop!} 23... Rxf6 24. Rg8
Dr. Hartlaub likes mating with a Rook and Bishop after a Firework Display.
Watch how he wrapped up this one. Dr. Hartlaub - Benary, Munich 1911.
FEN
r1b2rk1/pp2qp2/2nRp1p1/6Pn/1Pp5/P1N1P3/1BQ2PP1/2K2B1R w - - 0 1
[FEN "r1b2rk1/pp2qp2/2nRp1p1/6Pn/1Pp5/P1N1P3/1BQ2PP1/2K2B1R w - - 0 1"] 1. Rxh5 gxh5 2. Nd5 exd5 3. Qh7+ Kxh7 4. Rh6+ Kg8 5. Rh8 {“A delightful finish.” writes J. Du Mont in 200 Miniatures. Agreed.}
Next, by request, something for the slightly stronger players.
Right let us look at this position.
It is from S. Gordon - M. Adams British Championship 2010.
White has a Bishop against a Knight and a passed pawn on the Kingside.
Also the Black King has been disturbed and he has a doubled pawn.
Cue Capablanca and a weak Black “I’ll roll over instructively.” opponent.
Bring on Fred Reinfeld to write the Black obituary.
Stick it on page 57 under the banner. The Outside Passed Pawn.
Andrew Greet now points out in his excellent notes to this game in
CHESS September 2010.
This is surface analysis (…and that is what most of us do.)
Looking deeper, (which is what Adams did to accept this position.)
The Bishop lacks scope and the Knight after Nd7 - e5 will be just as
good as if not better than the Bishop. (better) The Black King is not exposed.
Thank you Andrew. I’ll use you again in the opening.
That position pops up in the following game.
“What about the passed pawn?”
Don’t fret, White still has it at the end of the game.
1. d4 Nf6 2. c4 e6 3. g3 d5 4. Nf3 Bb4+ {Introducing an opening nuisance to White who wants the b-Knight on d2 and the c1-Bishop on b2.} 5. Bd2 Bd6 6. Bg2 c6 7. Qc2 Nbd7 8. O-O O-O 9. Rd1 {There are 5 pieces between that Rook and the Queen....} 9... Qe7 {...How many times have you seen the good guys do that? It's an automatic response backed with years of knowledge. Delay in side stepping the Rook often cause misery.} 10. Bg5 h6 11. Bxf6 Nxf6 12. Nbd2 e5 {Andrew was not too fond of this but I can see nothing wrong with it. It leads to a position Adams wanted to work with. It is not a rule of thumb 'opening up the position for the two Bishops’ move because Black is going to give one straight back.} 13. dxe5 Bxe5 14. cxd5 Nxd5 {Black avoids the Isolated Queen Pawn. Play with a IQP if you want to or have to. Given a third choice stronger players tend to avoid them.} 15. Nxe5 Qxe5 16. Nc4 Qf6 17. e4 Nb6 18. Ne3 {I like White and right up to and including the very last move I can see me playing the very same moves as he does now.} 18... Be6 19. f4 Rad8 20. f5 Bc8 21. Ng4 Qe7 22. f6 gxf6 23. Nxh6+ Kg7 24.Nf5+ {What was wrong with any of that. Nothing. Most of lads reading this would have played the same.} 24... Bxf5 25. exf5 {We now reach the position discussed above. Let us see what happened. We are White.} 25... Rfe8 26. Rxd8 Rxd8 27. Rf1 Rd4 {Mickey's first venture into our side of the board. Look at that. (properly done you should now feeling the Gordon butterflies.) What is Adams up too. I see it! Rc4 and then Qc5+ and he has Rc2.} 28. b3 {Nipped that one in the bud. Gordon is no dope and if my notes show bias towards the winner, I'm trying not too. If a good player can trip himself up in these positions (the game is about to come an abrupt end.) then we all can.} 28... Nd7 {The Knight is heading for e5.} 29. Rd1 {Let us get rid of that Rook. It is more active than ours. It’s annoying me.} 29... Qc5 {And that's it. White resigned. 30.Qxc5 RxR+ and NxQ. There is no way out. The threat of the discovered checkmate is a killer. A wonderful alert move from Adams. If White tries to play on with Rook and Bishop v a Queen.} 30. Rxd4 Qxc2 31. Rxd7 Qc5+ {...the White bits are all on the wrong squares. If now 32.Kf1 Qxf5+ and QxR.} 32. Kh1 Qc1+ {And mate next move. It's what happens so often when you are playing a good player. You think you are doing OK. Suddenly he has activity and you are good enough to spot that he is building up a better position than yours. This induces a howler and it’s over.}
1. e4 d5 2. exd5 Qxd5 3. Nc3 Qe6+ 4. Be2 Bd7 5. Nf3 Nc6 6. O-O Rd8 7. Re1 g6 {Now the good guys (me!) would save up the discovered attack on the Queen. 8.b3 and 9.Bc4 looks tasty. White will be whacking on f7 if the Queen goes to wrong square, if not she still gets booted about. Instead White wastes his shot stealing a pawn.} 8. Ba6 Qf5 9. Bxb7 Nf6 10. Bxc6 Bxc6 {Now a common error here is moves like 11.Re5? Bxf3! and Black is OK. White's best is to cook something up before Black gets castled. 11.Ne5 looks OK.}11. Nd4 {The right idea but the wrong square. A one move blunder, so typical on here. Slow down, take your time.} 11... Rxd4 12. Ne2 Ng4 {Black wastes no time putting this one to bed. } 13. f3 Qc5 {So that is where Mickey Adams got the Queen discovered check idea from. Black now resigned. 0-1. So we now have some fun. What follows DID NOT HAPPEN.} 14. Kh1 {There is Philidor’s legacy in there. (the King is smother mated by a Knight) see it? Go for it. } 14... Nf2+ 15. Kg1 Rxd2 {And if 16.Qxd2 Black pulls off the Philidor’s Legacy. Watch.} 16. Qxd2 Nh3+ 17. Kh1 Qg1+ 18. Nxg1 {Arghhhh!!! this is Philidor’s Nightmare. Own up how many fell for it. That's it finished now...not quite, there is always one last trick. Nobody won by resigning.} 18... Bh6 {This guy is a nutter, why don't people just resign when they are beat?} 19. Qxh6 Nf2 {That's a Philidor Legacy. I repeat, IT DID NOT HAPPEN. Just me having some fun. Humour me.}
Educational! First time on here and I've already realized some mistakes I've been making for years. Let's see if I can incorporate them into my games. Thanks!
Don't you know that some of the ideas posted here are
netting points for the blog readers.
Thread 141311
You have serious catching up to. 😉
"Them suddenly I was surrounded by Zombies."
Them or Then?
Dr Hartlaub and his amazing bishops. That first game made me smile.
Thanks for another great article. I too look forward to reading them.