Playing in a 6 player tournament (all v all one group), I noticed one of the players claimed a skull from a player who hadn't moved (maybe hadn't noticed the tournament had started). Perhaps I am too competitive, but I decided to do the same to level things up. I noticed a third player then did the same.
Then it came round to the black games so the person who had moved first claimed the first skull and then each in turn as the skulls appeared.
It made me wonder if it would be better if skulls were simply automatic for time settings 1 and 0, but also only after three days if you are yet to make your first move. That would have felt better from my perspective.
another option is to not have skulls at all. If a player oversteps the time control, he immediately forfeits the game.
I think that would be less arbitrary. I like the idea of that, but possibly just for short time controls. I guess if you decide to play with a short time interval you should live with your decision.
another option is to not have skulls at all. If a player oversteps the time control, he immediately forfeits the game.
I'd never win a game if that was the case, maybe only in tournaments and clan games that could work. Still, there's people who still want to win the game normally without the timeout, that's why they brought in the two day grace period.
@trev33said I'd never win a game if that was the case, maybe only in tournaments and clan games that could work. Still, there's people who still want to win the game normally without the timeout, that's why they brought in the two day grace period.
My problem is I get competitive so if one of the other player's taking skulls I'm going to take them too. But, that's only if we've all signed up for a fast tournament so it's a level playing field. I'm more than happy to play a slow game and I enjoy them. I've actually never taken a skull unless the time controls were 1 and 0.
* enforce automatic timeout in each and every game
* enforce automatic timeout in rated games
* enforce automatic timeout in All competitive games (ladder, clan, Tournament)
* enforce automatic timout in timebank only" tournaments
* enforce automatic timeout in "fast" tournaments
* enforce automatic timeout in each and every game
* enforce automatic timeout in rated games
* enforce automatic timeout in All competitive games (ladder, clan, Tournament)
* enforce automatic timout in timebank only" tournaments
* enforce automatic timeout in "fast" tournaments
I personally would go for the "competitive" Slot.
Yes, on reflection the "competitive" option makes best sense.
another option is to not have skulls at all. If a player oversteps the time control, he immediately forfeits the game.
I know in over the board tournaments one has to see his opponents flag fall and call him/her on it or the game still goes on. Anyone watching is not permitted to point it out to either player.
@very-rustysaid I know in over the board tournaments one has to see his opponents flag fall and call him/her on it or the game still goes on. Anyone watching is not permitted to point it out to either player.
-VR
This is true. The responsibility is always on the player to claim the win.
Personally I am not in favour of any automatic win. Sometimes an opponent may have a valid reason to overstep the time control, or I might be especially enjoying the game in question and don't mind giving my opponent a little more time. - In short, I prefer to retain the choice of whether or not to claim the skull.
@ghost-of-a-dukesaid This is true. The responsibility is always on the player to claim the win.
Personally I am not in favour of any automatic win. Sometimes an opponent may have a valid reason to overstep the time control, or I might be especially enjoying the game in question and don't mind giving my opponent a little more time. - In short, I prefer to retain the choice of whether or not to claim the skull.
I suppose if it only applied to the 1 0 time settings you could keep the choice by not playing those settings. I think if people sign up for the fast settings and they are making a choice then it's not automatic, it's a consequence of their choice.