1. SubscriberRuss
    RHP Code Monkey
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    16 May '21 16:22
    This is now live to subscribers and recent beta testers.

    If you offer a game, then players will see a green dot on the "live" icon on their next request. For now, this icon will only appears on a page refresh, so don't wait for it to appear whilst looking at one page.

    Games are being logged - and a method for browsing these games will be added shortly. But for now, I recommend exporting a PGN for all games you value as they conclude.
  2. Standard memberBigDogg
    Secret RHP coder
    on the payroll
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    16 May '21 17:44
    Bug:



    Black wanted to castle on move 15, but could not. The move is legal.
  3. Standard memberBigDogg
    Secret RHP coder
    on the payroll
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    16 May '21 17:45
    Suggestion:

    On rematch, the players should switch colors.
  4. SubscriberRuss
    RHP Code Monkey
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    17 May '21 10:06
    @bigdoggproblem said
    Suggestion:

    On rematch, the players should switch colors.
    Agreed - this was definitely on the todo list.
  5. SubscriberRuss
    RHP Code Monkey
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    17 May '21 10:081 edit
    @bigdoggproblem said

    Black wanted to castle on move 15, but could not. The move is legal.
    Confirmed as a bug. Very surprised by this too after so many games played in testing.
  6. Subscribermwmiller
    RHP Member No.16
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    17 May '21 10:571 edit

    Removed by poster

  7. R
    Standard memberRemoved
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    17 May '21 13:20
    @russ said
    Confirmed as a bug. Very surprised by this too after so many games played in testing.
    I just experienced a queenside castling bug today.
  8. SubscriberRuss
    RHP Code Monkey
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    17 May '21 13:47
    @joe-shmo said
    I just experienced a queenside castling bug today.
    Details?
  9. SubscriberRuss
    RHP Code Monkey
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    17 May '21 19:533 edits
    @bigdoggproblem said
    Black wanted to castle on move 15, but could not. The move is legal.
    This is classic example of the moment software being released into the wild an issue is found in the one use case you appear to have never tested.

    The rook vs rook capture (invalidating castling availability for both colors simultaneously) appears to have an issue.

    Fix up tomorrow AM GMT.

    edit : Then I will hook up an engine to work the new code hard to catch anymore like this. Of which I'm confident there are none. 😉
  10. R
    Standard memberRemoved
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    17 May '21 20:51
    @russ said
    Details?
    Sorry Russ... just general information. Playing White, was unable to castle queenside. I didn't save a game log.
  11. R
    Standard memberRemoved
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    18 May '21 13:151 edit
    Is there a notification bell when a game is accepted? I'm not hearing one when I'm in other tabs.

    Edit: I must have accidentally blocked notifications in Edge from RHP.
  12. SubscriberRuss
    RHP Code Monkey
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    18 May '21 13:22
    @joe-shmo said
    Is there a notification bell when a game is accepted? I'm not hearing one when I'm in other tabs.

    Edit: I must have accidentally blocked notifications in Edge from RHP.
    Yes, you must allow system notifications. The live chess "game accepted" is the only system notification we fire right now, but will expand this to waiting for moves in CC games too soon.
  13. R
    Standard memberRemoved
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    18 May '21 13:34
    I'm also having trouble with phantom pieces staying on the board. I just had 3 rooks on the boards, after the image of one I just moved stayed in its last position.
  14. SubscriberRuss
    RHP Code Monkey
    RHP HQ
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    18 May '21 14:011 edit
    @joe-shmo said
    I'm also having trouble with phantom pieces staying on the board. I just had 3 rooks on the boards, after the image of one I just moved stayed in its last position.
    Are you "drag and dropping", or selecting the piece then selecting the square?

    edit : The castling bug fix will be patched soon. Nearly there.
  15. R
    Standard memberRemoved
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    18 May '21 14:14
    @russ said
    Are you "drag and dropping", or selecting the piece then selecting the square?

    edit : The castling bug fix will be patched soon. Nearly there.
    I'm not sure. Probably a bit mixture of both. In fast time control games it seems most efficient to drag and drop, but I can't be certain that was what I was doing.
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