Actually, I would prefer to see more options for live games here at RHP.
I understand that games with longer time-limits (10-15-30 minutes per side) are susceptible to engine-cheaters, but we are already taking that chance with our correspondence-only format.
I currently visit another site to play live games, but I'd much rather play them here. My humble opinion welcomes rebuttal.
We have struggled with blitz in the past, but I will be relaunching it with a better back end at some point. This hopefully will improve the current situation as I'm hoping a cloud based service can remove many of the headaches from the past caused by the blitz feature, and improve stability considerably.
@russsaid We have struggled with blitz in the past, but I will be relaunching it with a better back end at some point. This hopefully will improve the current situation as I'm hoping a cloud based service can remove many of the headaches from the past caused by the blitz feature, and improve stability considerably.