Hi CreepingDeath,
If you can join a club and play, play, play.
All clubs will have a resident good guy who can give you one to one pointers.
If you can get your hands on ‘Logical Chess’ by Chernev. You are developing
OK but have no plan once you have castled. You appear to jump around from
move to move, there is no rhythm, get ALL the pieces working together.
(other will come up with other books - I can only tell you what worked for me.)
On your move look at every check and I mean ‘every check’ even the daft crazy
looking checks. That way you will get spot some of the good shots you miss.
In time you will so used to doing this you will not miss any combinations like this one.
CreepingDeath - gkatesrjr RHP 2019
You had this position with White to play. Check All Checks.
[FEN "2qb1r2/5pkp/p1p3pN/1pPnP3/8/3P1Q2/PP3R2/R1B3K1 w - - 0 25"]
25. Qxf7+ {Check All Checks. You played Qe4.} 25... Rxf7 26. Rxf7+ {And keeping looking at the checks till there are none left.} 26... Kh8 {Only Move. When you have 'only move' replies calculation is easy.} 27. Rf8+ {Keeping looking at checks. Don’t stop till they do.} 27... Kg7 28. Rg8 {Checkmate.}
Another example where you missed a good shot involving a check.
CreepingDeath - babadad RHP 2019
1. e4 Nf6 2. Nc3 {This is OK. I never argue with a developing move.} 2... e5 3. Nf3 Bc5 {White can take that pawn. It's get a wee bit tricky so once again....} 4. Bc4 {A developing move. That is OK. Good solid play.} 4... c6 5. O-O Ng4 {Good to see. An opponent who attacks with two pieces v a developed position.} 6. h3 {h3 with a tempo encouraging him to play...} 6... Nxf2 7. Rxf2 {This is OK White is getting two developed pieces for a mere Rook.} 7... b5 {Now for some reason White played 8.Nxb5. How about....} 8. Bxf7+ {If Black starts faffing about in the opening whack on f7.} 8... Kxf7 9. Nxe5+ {That is a double check. Black cannot play Bxf2.} 9... Kg8 10. d4 {White has given back his extra piece and is actually a pawn down but he is clearly winning.} 10... Bb6 {Seems OK from here the Bishop still hits the d4 pawn.} 11. Qh5 {Yes 11.Nf7 is good but we want more.} 11... Qe7 12. Bg5 {Notice how ALL the pieces are getting used.} 12... Qe6 {The Queen has to guard f7 and e8 to stop mate. She just needs nudged away.} 13. Nd5 {Threat Ne7+} 13... cxd5 14. exd5 {The Black Queen is lost. 14...Qxd5 15.Qe8 mate.}
You recently lost this game when you better for quite a while.
Sun of Nail - CreepingDeath RHP 2019
1. f4 d5 2. d4 Bf5 3. Nc3 Nf6 4. Nf3 Nc6 5. h3 {That is a waste of time. These h3's a3's h6's and a6's moves often are.} 5... Qd7 {Instead of this 5...Nb4 posed White some problems.} 6. Ne5 Nxe5 7. fxe5 Ne4 8. g4 {Now 8...Nxc3 9.bxc3 Be4 followed by e6 Black is cruising to a good game.} 8... Ng3 {Tempting but this is wrong. White misplays it.} 9. Rg1 Nxf1 {White should ignore the Knight and play 10.gxf5.} 10. Rxf1 {10...Bg6 and e6 and 0-0-0. A good game for Black.} 10... Be6 {Gumming up the works. Your pieces often end up treading on each others toes.} 11. b4 a6 {Why? You should be concentrating on getting the Kingside out. a6 is just a weakening move.} 12. a4 Qc6 {A one move easily handled threat which makes White's last two move look good.} 13. Bb2 O-O-O {Castling into it. g6 Bg7 and 0-0. was a plan.} 14. b5 {11...a6 and 12...Qc6 have returned to Haunt Black. DO NOT TAKE IT AND OPEN FILES V YOUR KING.} 14... axb5 {Black took it.} 15. axb5 {Black has to play Qb6.} 15... Qd7 {Obviously not looking at all checks.} 16. Ra8 {Checkmate.}