@moonbus said
Have a look at the 10-man Misfits - Metallica challenge from June 2017.
On board one, Zumdahl (Metallica) had timed out and Paul Leggett claimed his skulls on Jun 22 2017 15:05 and Jul 13 2017 15:44.
The lower boards scored wins for the Misfits on the following days/hours:
Jun 11 2017 14:27
Jul 20 2017 18:39
Jul 20 2017 21:46
Jul 21 2017 18:27 *
and finally
Oct ...[text shortened]... rces for other challenges" he called it.
You want a smoking gun? There it is.
Cheers,
moonbus
By this time, the maximum 3 in progress challenges between 2 clans was already in place.
This was a decided challenge, won or lost.
My philosophy is to get the challenges out of the way for new challenges with that clan.
Metallica didn’t make that bed. Easy Riders and their collusion partners did in 2016.
Now we have to live with it.
A separate clan rating will get rid of the cheating on your rating.
My position is that ratings will not be that easily manipulated using clan games alone.
Like I said in a previous post, a player loses one game against an equally rated player, he/she will win the next one and bring their rating back to where it was.
And as per the formula in the FAQ’s, the rating change in a won/lost game against an equally rated opponent is +/- 16 ratings points.
Now to say that you get an inferior opponent when your rating goes down 16 points is stretching it a bit.
I consider 2 opponents 100 points apart to be roughly equal.
In my early going as a clan leader, I consistently see opposing clan leaders throwing matchups at me with players as much as 300 points below their 5 year high.
(Yes, I look at 5 year highs. They could be as recent as 1 year + 1 day ago).
If clan leaders spot this, they have done their homework.
If not, they haven’t.
It is up to the clan leaders to do their homework.
If they don’t, they shouldn’t blame clan leaders who do.
And I don’t expect Russ to throw a lot of time/resources/$$ at putting in functionality that does the homework for you.
I have always maintained that clan competition has always involved 2 sets of skills:
1- on on the chess board between 2 players
2- clan leaders’ analytical skills in setting and evaluating challenges.
That combined with clan leaders putting in the time to create a lot of challenges over the course of a year (you have to play a lot to win) will lead to a successful clan.
Let’s come up with something for Russ without overthinking the issues.
A separate clan game rating will eliminate much of the problems.
I don’t think dwelling on one of my players resigning a game in a decided challenge and lowering his rating by 15-20 points is that big an issue if that player gets matched with an opponent 100 points below him in the next challenge because the opposing clan leader doesn’t do their homework.